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画像追加など

master
宮崎 哲 10 years ago
parent
commit
b237a30dcf
  1. BIN
      Bushin.xcodeproj/.LSOverride
  2. BIN
      Bushin.xcodeproj/project.xcworkspace/xcuserdata/miyazakisatoshi.xcuserdatad/UserInterfaceState.xcuserstate
  3. BIN
      Bushin/Images.xcassets/AppIcon.appiconset/icon_29.png
  4. BIN
      Bushin/Images.xcassets/AppIcon.appiconset/icon_40.png
  5. BIN
      Bushin/Images.xcassets/AppIcon.appiconset/icon_60.png
  6. BIN
      Bushin/media/models/DeckBase.mesh
  7. 55
      Bushin/src/engine/SceneState.cpp
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      Default-568h@2x.png
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      Default-568h@2x.xcf
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      Default@2x.png
  11. BIN
      icon_29.png
  12. BIN
      icon_40.png
  13. BIN
      icon_60.png

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Bushin.xcodeproj/.LSOverride

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Bushin.xcodeproj/project.xcworkspace/xcuserdata/miyazakisatoshi.xcuserdatad/UserInterfaceState.xcuserstate

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Bushin/Images.xcassets/AppIcon.appiconset/icon_29.png

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Bushin/Images.xcassets/AppIcon.appiconset/icon_40.png

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Bushin/Images.xcassets/AppIcon.appiconset/icon_60.png

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Bushin/media/models/DeckBase.mesh

55
Bushin/src/engine/SceneState.cpp

@ -617,8 +617,37 @@ namespace vsLib { namespace scene {
//entGround->setMaterialName("Examples/RustySteel");
//entGround->setCastShadows(false);
//aNode->pitch(Ogre::Degree(90));
aNode->setPosition(-1, 1, 0);
aNode->setPosition(-1, 0, 0);
}
if(!game->mSceneMgr->hasEntity("PrevAll")){
Ogre::Entity* entGround = game->mSceneMgr->createEntity("PrevAll", "prevAll.mesh");
Ogre::SceneNode* aNode = game->mSceneMgr->getRootSceneNode()->createChildSceneNode();
aNode->attachObject(entGround);
aNode->setPosition(-1, 0, 0);
}
if(!game->mSceneMgr->hasEntity("Prev")){
Ogre::Entity* entGround = game->mSceneMgr->createEntity("Prev", "prev.mesh");
Ogre::SceneNode* aNode = game->mSceneMgr->getRootSceneNode()->createChildSceneNode();
aNode->attachObject(entGround);
aNode->setPosition(-1, 0, 0);
}
if(!game->mSceneMgr->hasEntity("NextAll")){
Ogre::Entity* entGround = game->mSceneMgr->createEntity("NextAll", "nextAll.mesh");
Ogre::SceneNode* aNode = game->mSceneMgr->getRootSceneNode()->createChildSceneNode();
aNode->attachObject(entGround);
aNode->setPosition(-1, 0, 0);
}
if(!game->mSceneMgr->hasEntity("Next")){
Ogre::Entity* entGround = game->mSceneMgr->createEntity("Next", "next.mesh");
Ogre::SceneNode* aNode = game->mSceneMgr->getRootSceneNode()->createChildSceneNode();
aNode->attachObject(entGround);
aNode->setPosition(-1, 0, 0);
}
if(!game->mSceneMgr->hasEntity("Card1")){
Ogre::Entity* entGround = game->mSceneMgr->createEntity("Card1", "Card.mesh");
@ -662,6 +691,30 @@ namespace vsLib { namespace scene {
game->mSceneMgr->destroyEntity(pEntity);
game->mSceneMgr->destroySceneNode(pNode);
}
if(game->mSceneMgr->hasEntity("PrevAll")){
Ogre::Entity* pEntity=game->mSceneMgr->getEntity("PrevAll");
Ogre::SceneNode* pNode=pEntity->getParentSceneNode();
game->mSceneMgr->destroyEntity(pEntity);
game->mSceneMgr->destroySceneNode(pNode);
}
if(game->mSceneMgr->hasEntity("Prev")){
Ogre::Entity* pEntity=game->mSceneMgr->getEntity("Prev");
Ogre::SceneNode* pNode=pEntity->getParentSceneNode();
game->mSceneMgr->destroyEntity(pEntity);
game->mSceneMgr->destroySceneNode(pNode);
}
if(game->mSceneMgr->hasEntity("NextAll")){
Ogre::Entity* pEntity=game->mSceneMgr->getEntity("NextAll");
Ogre::SceneNode* pNode=pEntity->getParentSceneNode();
game->mSceneMgr->destroyEntity(pEntity);
game->mSceneMgr->destroySceneNode(pNode);
}
if(game->mSceneMgr->hasEntity("Next")){
Ogre::Entity* pEntity=game->mSceneMgr->getEntity("Next");
Ogre::SceneNode* pNode=pEntity->getParentSceneNode();
game->mSceneMgr->destroyEntity(pEntity);
game->mSceneMgr->destroySceneNode(pNode);
}
if(game->mSceneMgr->hasEntity("Card1")){
//game->mSceneMgr->destroyEntity("GroundEntity");
Ogre::Entity* pEntity=game->mSceneMgr->getEntity("Card1");

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Default-568h@2x.png

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Default-568h@2x.xcf

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Default@2x.png

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icon_29.png

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icon_40.png

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icon_60.png

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Width: 120  |  Height: 120  |  Size: 11 KiB

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